Guiding+Activity+2


 * Big Idea:** Inquiry


 * Timeline:** 3-4 Class Periods

· What basic steps make up the scientific method? · How do scientists learn about scientific processes in the laboratory and in nature? · How do scientists complete a test using observation? · How do scientists rank fact, hypothesis, law, and theory? · Why are some conclusions drawn by scientists rejected?
 * Essential Questions for this Guiding Activity:**

The class will use mobile laptops to play the Java Games at the [|Nature of Science-Scientific Method] in groups of 2. The students can choose any of the three Java Games (flashcards, matching, and concentration) for reviewing key terms associated with the scientific method. Individual Links for the Java games: [|Matching Activity for Scientific Method Vocabulary] [|Concentration Game for the Scientific Method Vocabulary] [|Flashcards for the Scientific Method Vocabulary]
 * Activity Introduction:**

Using the Smart Board and the [|Scientific Method Tutorial], students as a group, guided by the teacher, will proceed through the [|Introduction], [|Lab Experiment], [|Nature Experiment], [|Test by Observation], [|Theories and Laws], and [|Rejection] links on the tutorial. The students will take notes on this content as we move throughout the tutorial.
 * Guiding Activity:**

As a wrap up to the scientific method, students will individually log on to a mobile laptop and complete the [|Scientific Method Quiz]. The quiz is informal and will not be graded for accuracy but instead for completion. Students will procedure through the 9 questions on the quiz. (Hint: tell the students to use the back button as the move between quiz questions.) After completing the short answer questions associated with the quiz, the class as a whole will go over the answers provided on the website in order to clarify any questions about the scientific method.
 * Lesson Closure:**

Guiding Activity Created by Leslie Lightner Lesson Resources listing on our [|Group 2 Diigo]